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Jem’Hadar Vanguard Starship Stats & Abilities

The Vanguard Fleet is the personal detachment of Dominion starships and soldiers that accompany the changeling known as Odo. As one of the few Founders with an affinity for life as a solid, he has been placed in command of this fleet in an effort to combat the re-emerging Hur'q threat.

Odo's time spent living among solids has given him a greater degree of empathy and understanding for the sanctity of life, including those of his loyal Jem'Hadar soldiers. As such, he has commanded that additional resources and research be pooled toward increasing the Vanguard's technological and logistical superiority, with the purpose of ensuring a greater chance of victory, and reducing or eliminating Dominion casualties.

All of the following starships are available now by purchasing the Gamma Vanguard Bundle, and will be available for in-game claim as soon as the Victory is Life expansion launches, this June!

Unique Vanguard Features

Level 6 Starship Mastery

Initially, Vanguard Starships will only be available for Jem’Hadar characters to claim and fly. However, we have created a new method by which they can be made available for all other characters on your account, regardless of their allegiance.

All Jem’Hadar Vanguard Starships are outfitted with a sixth level in their Starship Mastery progression, beyond the Starship Trait which is still unlocked by reaching level 5. This Level 6 Starship Mastery unlocks the availability for all characters on your account to claim and pilot the mastered starship.

Jem’Hadar Wingmen

Vanguard Starships are issued two loyal Jem’Hadar ace pilots. These expert pilots fly their own Jem’Hadar Vanguard Heavy Raiders in formation with you, never straying far from your side. Their extensive experience in team-based tactics allow them to execute powerful maneuvers for you.

Here are the special maneuvers they may be ordered to perform:

  • Polaron Strafing Maneuver
    • Micro-warp to your side, then initiate a forward-facing scatter volley barrage dealing a large amount of damage to any foes in a wide area ahead of you.
  • Structural Reinforcement Maneuver
    • Increase Shield Resistance and apply rapid Hull Healing for several seconds.
    • May target any ally, including your other Wingman.
  • Divergent Shielding Maneuver
    • Focuses on a targeted foe, draining their Shields over several seconds while also weakening their  Shield Resistance.

All Maneuvers share a cooldown, and only one may be active at a time. Wingmen may not be ordered to attack specific targets, but will instead rapidly update their targeting parameters based on your chosen target.

If destroyed in combat, each Wingman will automatically rejoin you after a short lockout period has passed.

Jem’Hadar Vanguard Carrier [T6]

This enormous vessel supports the Vanguard Fleet by acting as a mobile assault base for the launch and repair of other vessels, while also providing support and tactical superiority.

This starship features a Lieutenant Commander Science/Intel Specialist Bridge Officer seat.

Ship Details:

  • Tier: 6
  • Faction: Dominion (Any after Tier 6 Mastery complete)
  • Rank Required: Level 50
  • Hull Strength: 1.275 (38,250 at Level 40, 43,988 at Level 50, 51,000 at Level 60)
  • Shield Modifier: 1.35
  • Fore Weapons: 4
  • Aft Weapons: 2
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Lieutenant Commander Science/Intel, 1 Commander Science, 1 Lieutenant Universal
  • Console Modifications: 4 Tactical, 2 Engineering, 5 Science
  • Base Turn Rate: 7.5
  • Impulse Modifier: 0.18
  • Inertia: 35
  • +10 to Weapon Power and +10 to Auxiliary Power
  • Console - Universal - Linked Command Matrix
  • Subsystem Targeting
  • 2 Hangar Bays - Loaded with Jem'Hadar Fighters
  • "Vanguard Wingmen" Ship Mechanic
  • Starship Mastery Package (Carrier)
    • Quick Deployment (+Hangar Recharge/XP)
    • Armored Hull (+Max Hull)
    • Reactive Shield Technology (+Shield Regen/Res)
    • Advanced Shield Systems (+Max Shield Capacity)
    • Dampen Energy Signatures (Starship Trait)
    • Account Unlock
       

Console – Universal – Linked Command Matrix

The Jem'Hadar Vanguard Carrier [T6] comes equipped with the Linked Command Matrix Universal Console. Activating this ability will detach the heavy attack craft from the aft portion of the Jem'Hadar Carrier. After detaching the bulky attack craft, the Jem'Hadar Carrier becomes much more nimble, however its hull and shield HP are slightly reduced.  The heavy attack craft will follow you and will attack your target with its weaponry.  If it takes heavy damage, it will be disabled and you will need to disengage "Deploy Heavy Attack Craft" and re-dock with the vessel to get it functional again.

Using this ability on a Jem'Hadar starship other than the Carrier will cause you to instead summon it to assist you.

The Jem'Hadar Heavy Attack Craft comes equipped with Polaron Beam Banks and Arrays and a Quantum Torpedo Launcher.  Additionally it has access to the Beam Fire at Will III, Beam Overload II and Torpedo: High Yield I.

This console also provides a passive bonus to Hull Capacity and Critical Hit Chance with Energy Weapons.

This console may be equipped in any console slot, but many only be equipped on Jem'Hadar Vanguard starships. Only one of these console may be equipped on a starship at a time.

Starship Trait – Dampen Energy Signatures

While this Starship Trait is slotted, activation of Mask Energy Signature or any Intel Bridge Officer Ability will grant your Hangar Pets a large amount of stealth as well as significantly reducing their threat generation for a short time. Hangar Pets do not break their stealth even while they are attacking.

Hangar Pets – Jem’Hadar Vanguard Gunboats

The Vanguard Carrier comes equipped with two wings of Vanguard Gunboats. These new hangar craft are frigate-rank large fighters, built for combat against the Gamma Quadrant’s deadliest threats.

Vanguard Gunboat Gear and Abilities:

  • Fore Weapons: Polaron Dual Beam Bank, Polaron Beam Array
  • Aft Weapons: Polaron Beam Array, Quantum Torpedoes
  • Beam: Fire at Will I
  • Attack Pattern Lambda I
  • Evasive Burst I (Brief increase to Flight Speed, Turn Rate, and Defense)
  • Chance to initiate Ramming Speed when below 50% Health

Advanced and Elite versions of these Hangar Pets will also be available. Those pets will be outfitted with Rank II and Rank III of all ranked abilities listed above.

Admiralty Stats:

  • ENG:  20
  • SCI:  63
  • TAC:  34
  • SPECIAL:  2.5x Critical Rating from SCI

 

Jem’Hadar Vanguard Dreadnought Cruiser [T6]

Frequently acting as the flagship for Dominion fleets, this commanding starship is just as suited to frontline assaults as it is to leading its fellow starships in strategic strikes from a position of authority.

This starship features a Lieutenant Commander Engineering/Command Specialist Bridge Officer seat.

Ship Details:

  • Tier: 6
  • Faction: Dominion (Any after Tier 6 Mastery complete)
  • Rank Required: Level 50
  • Hull Strength: 1.375 (41,250 at Level 40, 47,438 at Level 50, 55,000 at Level 60)
  • Shield Modifier: 1.15
  • Fore Weapons: 4
  • Aft Weapons: 4
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering/Command, 1 Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal
  • Console Modifications: 3 Tactical, 5 Engineering, 3 Science
  • Base Turn Rate: 7
  • Impulse Modifier: 0.15
  • Inertia: 35
  • Can Equip Dual Cannons
  • +10 to Weapon Power and +10 to Shield Power
  • Console - Universal - Dominion Targeting Synchronizer
  • 1 Hangar Bay - Loaded with Jem'Hadar Fighters
  • "Vanguard Wingmen" Ship Mechanic
  • Cruiser Command Array
    • Command - Weapon System Efficiency
    • Command - Attract Fire
  • Starship Mastery Package (Dreadnought Cruiser)
    • Rapid Repairs (+Hull Regen)
    • Enhanced Hull Plating (+Energy/Radiation Dmg Res)
    • Devastating Weaponry (+Crit Chance)
    • Armored Hull (+Max Hull)
    • Team Synergy (Starship Trait)
    • Account Unlock
       

Console – Universal – Dominion Targeting Synchronizer

The Jem'Hadar Vanguard Dreadnought Cruiser [T6] comes equipped with a Dominion Targeting Synchronizer Universal Console. Activating this ability marks an enemy and will moderately reduce their defense and damage resistance rating. Additionally, allies that fire upon this enemy will gain a Weapon Cycle Haste and Weapon Power Cost reduction buff for a very brief time. This buff reapplies each time allies attack the marked target.

This console also provides a passive boost to Shield Capacity and Critical Hit Chance with Projectile Weapons.

This console may be equipped in any console slot, but many only be equipped on Jem'Hadar Vanguard starships. Only one of these console may be equipped on a starship at a time.

Starship Trait – Team Synergy

While this starship trait is slotted, activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on nearby allies.

Hangar Pets – Jem’Hadar Vanguard Gunboats

The Vanguard Carrier comes equipped with one wings of Vanguard Gunboats, as detailed above.

Admiralty Stats:

  • ENG:  60
  • SCI:  23
  • TAC:  34
  • SPECIAL:  2.5x Critical Rating from ENG

Jem’Hadar Vanguard Warship [T6]

When the Dominion needs a heavy offensive powerhouse, this is the new starship of choice to send into the thick of it all. More sturdy and robust than the older Escorts, without sacrificing much in the way of firepower.

This starship features a Lieutenant Commander Tactical/Miracle Worker Specialist Bridge Officer seat.

Ship Details:

  • Tier: 6
  • Faction: Dominion (Any after Tier 6 Mastery complete)
  • Rank Required: Level 50
  • Hull Strength: 1.15 (34,500 at Level 40, 39,675 at Level 50, 46,000 at Level 60)
  • Shield Modifier: 1.15
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical/Miracle Worker, 1 Commander Tactical, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Lieutenant Universal
  • Console Modifications: 5 Tactical, 4 Engineering, 2 Science
  • Base Turn Rate: 12.5
  • Impulse Modifier: 0.18
  • Inertia: 55
  • Can Equip Dual Cannons
  • +15 to Weapon Power and +5 to Shield Power
  • Console - Universal - Power Dispersal Channel
  • "Vanguard Wingmen" Ship Mechanic
  • Starship Mastery Package (Destroyer)
    • Precise Weapon Systems (+Accuracy)
    • Enhanced Weapon Banks (+Crit Severity)
    • Devastating Weaponry (+Crit Chance)
    • Enhanced Weapon Systems (+Kinetic/Energy Dmg)
    • Tricks of the Trade (Starship Trait)
    • Account Unlock
       

Console – Universal – Power Dispersal Channel

The Jem'Hadar Vanguard Warship [T6] comes equipped with a Power Dispersal Channel Universal Console. Activating this ability will briefly drain nearly all of your power levels and disable your starship, but will unleash a devastating burst of radiation in a long wide cone in front of your starship. Foes unfortunate enough to be caught in this blast will suffer extreme radiation damage and have their power levels slowly drain over time.

This console also provides a passive bonus to Drain Expertise, Critical Severity, and Healing Critical Severity.

This console may be equipped in any console slot, but many only be equipped on Jem'Hadar Vanguard starships. Only one of these console may be equipped on a starship at a time.

Starship Trait – Tricks of the Trade

While this starship trait is slotted, activation of Auxiliary to Structural Integrity Field or any Miracle Worker Bridge Officer Ability will grant your team a reduction to Weapon Power Cost for a short time.

Admiralty Stats:

  • ENG:  38
  • SCI:  18
  • TAC:  61
  • SPECIAL:  2.5x Critical Rating from TAC

 

Jem’Hadar Vanguard Heavy Raider [T6]

These nimble light craft are even more maneuverable and evasive than the older Attack Ships seen in action during the Dominion War. Their frequent use in subtle operations that sometimes take them away from the safety of the fleet means they are outfitted to be versatile and capable of performing well in a wide variety of situations.

This starship features a Lieutenant Commander Universal/Pilot Specialist Bridge Officer seat.

Ship Details:

  • ·Tier: 6
  • ·Faction: Dominion (Any after Tier 6 Mastery complete)
  • ·Rank Required: Level 50
  • ·Hull Strength: 0.925 (27,750 at Level 40, 31,913 at Level 50, 37,000 at Level 60)
  • ·Shield Modifier: 1.1
  • ·Fore Weapons: 4
  • ·Aft Weapons: 2
  • ·Device Slots: 2
  • ·Bridge Officer Stations: 1 Commander Tactical, 1 Ensign Universal, 1 Lieutenant Universal, 1 Lieutenant Commander Universal, 1 Lieutenant Commander Universal/Pilot
  • ·Console Modifications: 5 Tactical, 2 Engineering, 4 Science
  • ·Base Turn Rate: 20
  • ·Impulse Modifier: 0.2
  • ·Inertia: 75
  • ·Can Equip Dual Cannons
  • ·+15 to Weapon Power and +5 to Shield Power
  • ·Console - Universal - Polaron Particle Inverter
  • ·Improved Raider Flanking
    • +33% bonus damage when striking a target's rear flank
  • ·Experimental Weapon Slot, equipped with Field-Distortion Overcharge Pulse
  • ·"Vanguard Wingmen" Ship Mechanic
  • ·Starship Mastery Package (Raider)
    • Precise Weapons Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+All Weapon Damage)
    • Enhanced Weapon Banks (+Crit Severity)
    • Press the Advantage (Starship Trait)
    • Account Unlock
       

 

Console – Universal – Polaron Particle Inverter

The Jem'Hadar Vanguard Heavy Raider [T6] comes equipped with the Polaron Particle Inverter Universal Console. Activating this ability releases a continuous burst of Antipolaron particles into the area around the starship. Enemies caught in the bursts have their flight speed reduced, have their shield hardness reduced and suffer heavy Radiation damage. Additionally, cloaked enemies will be revealed.

This console also provides a passive bonus to Exotic Damage and Control Expertise.

This console may be equipped in any console slot, but many only be equipped on Jem'Hadar Vanguard starships. Only one of these console may be equipped on a starship at a time.

Starship Trait – Press the Advantage

While this Starship Trait is slotted and you attack an enemy's rear arc you will reduce their turn rate and grant yourself a brief Tactical and Pilot Bridge Officer Ability recharge time reduction. This buff immediately refreshes each time you land a hit on the enemy's rear arc.

Experimental Weapon – Field-Distortion Overcharge Pulse

This specialized Experimental Weapon is designed primarily to debilitate an enemy's ability to keep their shields intact, but the extreme power contained in the bolts also has the side effect of causing electrical damage to starships it impacts. It has a 360 degree targeting arc.

It may be upgraded like a standard weapon, swapped out for another Experimental Weapon and placed in any other starship's Experimental Weapon Slot.

Admiralty Stats:

  • ENG:  30
  • SCI:  40
  • TAC:  47
  • SPECIAL:  Ignores +/- TAC from Events

 

Cardassian Intelligence Starship Stats & Abilities

Now that the Cardassian Union has officially joined the Alliance, they are once again dipping their metaphorical toes into the waters of inter-species politics and intrigue. Given the proximity of the recent Hur’q attack on Bajor, the leaders of the Cardassian Union are understandably invested in offering whatever aid their government can spare. Although still struggling in the aftermath of both the Dominion War and a more recent rebellion by the True Way faction, the reformed Cardassian Union is dedicated to protecting the Milky Way from this emerging threat.

And if they can leverage these events to regain a modicum of their former power and influence? That’s what we call a win-win.

All of the following starships are available now by purchasing the Gamma Vanguard Bundle, and will be available for in-game claim as soon as the Victory is Life expansion launches, this June!

Intelligence Starship Features

Cloaking Device (Cardassian)

Intelligence starships feature a Cloaking Device. Cardassian Intelligence ships are fitted with a unique visual effect, as they have had to develop their own cloaking technology.

Warp Signature Masking (Passive)

Intelligence vessels passively conceal their energy signatures, causing long-range sensors to have difficulty detecting them. This translates to a small amount of Stealth which renders enemies unable to detect Intelligence vessels if they are beyond short range.

Active Sensor Arrays (Ship Mechanic)

Intelligence vessels are capable of performing deep scans on their target to reveal vulnerabilities. Every second, the target of Gather Intelligence will have 1 stack of Penetrating Scan placed on them. Once the target reaches 15 stacks, they become Vulnerable for a short time (Weaker enemies require less stacks to be rendered Vulnerable).

Multiple Intel ships can contribute to the number of Penetrating Scan stacks causing the target to become rendered Vulnerable more quickly. While in this state, Intel ships can use Expose Vulnerability abilities on them placing a crippling debuff on the target. After the Vulnerable state expires, the target becomes immune to further stacks of Gather Intelligence for a short time.

  • Expose Vulnerability: Defenses
    • Removes all Engineering Bridge Officer Buffs
    • -33 All Damage Resistance Rating for 10sec
    • Increases damage to shields from all energy types by 20% for 10sec
  • Expose Vulnerability: Weapon Systems
    • Removes all Science Bridge Officer Buffs
    • Reduce Damage by 33.3% for 10sec
    • Reduce Accuracy by -33% for 10sec
  • Expose Vulnerability: Critical Systems
    • Removes all Science Bridge Officer Buffs
    • Hold target for 5sec
       

Damar-class Cardassian Intel Science Dreadnought [T6]

Recent starship development on Cardassia has changed a lot from the time of the Dominion War, and before. More focus is given these days to sizing up your opponents before leaping into the fray, rather than trusting on the strength of your armaments and skill of your crew. Better to be prepared, than to be dead. The massive Damar-class exemplifies these qualities with its Intelligence gathering capabilities well-tuned to support its rather vast array of scientific capabilities. This flagship vessel is named after the famous (or, some might say, infamous) military leader who redeemed himself in the closing days of the Dominion War by leading a stand against Cardassia's Dominion oppressors, inspiring the people of Cardassia to free themselves from their harsh rule.

This starship features a Commander Science/Intelligence specialist bridge officer seat and an Ensign Universal/Intelligence specialist bridge officer seat.

Ship Details:

  • Tier: 6
  • Faction: Any
  • Rank Required: Level 50
  • Hull Strength: 1.25 (37,500 at Level 40, 43,125 at Level 50, 50,000 at Level 60)
  • Shield Modifier: 1.25
  • Fore Weapons: 4
  • Aft Weapons: 3
  • Device Slots: 3
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Lieutenant Commander Science, 1 Commander Science/Intel, 1 Ensign Universal/Intel
  • Console Modifications: 3 Tactical, 3 Engineering, 5 Science
  • Base Turn Rate: 6.5
  • Impulse Modifier: 0.16
  • Inertia: 30
  • +10 to Weapon Power and +10 to Auxiliary Power
  • Console – Universal - Cardassian Support Platform Cluster
  • Sensor Analysis
  • Subsystem Targeting
  • Secondary Deflector Slot
  • 1 Hangar Bay - Loaded with Cardassian Yukuwa Fighters
  • "Gather Intel" Ship Mechanic
  • Starship Mastery Package (Science Vessel)
    • Enhanced Particle Generators (+Exotic Damage)
    • Advanced Shield Systems (+Shield HP)
    • Enhanced Restorative Circuitry (+Healing)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Photonic Diversion (Starship Trait)
       

Console – Universal – Cardassian Support Platform

This Cardassian starship is capable of deploying a support platform cluster. When activated, your starship will deploy a potent shield generator. After a short time, the shield generator will then deploy 3 Spiral Wave Disruptor Platforms. Additionally, the shield generator will significantly reduce the flight speed, turn rate and shield hardness of foes within it.

Spiral Wave Disruptor Platforms are equipped with Spiral Wave Disruptor Beam Arrays and will use Fire at Will II and Beam: Overload I.

This console also provides a passive bonus to Scientific Readiness and a scaling bonus to Auxiliary Power that increases as that subsystem's power system is decreased.

This console mod can be equipped on any starship. You may only equip a single one of these consoles.

Starship Trait – Photonic Diversion

While this starship trait is slotted, activating Jam Targeting Sensors or Evade Target Lock will create a Photonic Decoy at your target's location. This decoy will attack with Spiral Wave Disruptor Beam Arrays and Photon Torpedoes and have a constant Feedback Pulse effect.

Hangar Pets – Cardassian Yukuwa Frigates

These small craft represent an updated design of the Hideki frigates still seen in use around the galaxy. These versatile craft have been refit with abilities designed to impede enemy damage output.

Yukuwa Frigate Gear and Abilities:

  • Standard:
    • 3x Spiral Wave Disruptor Beam Arrays (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Spiral Wave Disruptor Beam Array (Aft) I
    • Torpedo: Spread I
    • Suppressive Armaments - Modulate weapons for 15 seconds, reducing the Accuracy and Damage of any foe attacked.
  • Advanced:
    • 2x Spiral Wave Disruptor Beam Arrays (Fore)
    • 1x Spiral Wave Disruptor Beam Bank (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Spiral Wave Disruptor 360 Beam Array (Aft)
    • Torpedo: Spread II
    • Suppressive Armaments - Modulate weapons for 15 seconds, reducing the Accuracy and Damage of any foe attacked.
  • Elite:
    • 3x Spiral Wave Disruptor Beam Banks (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 1x Spiral Wave Disruptor 360 Beam Array (Aft)
    • Torpedo: Spread III
    • Subnucleonic Carrier Wave I
    • Suppressive Armaments - Modulate weapons for 15 seconds, reducing the Accuracy and Damage of any foe attacked.

Admiralty Stats:

  • ENG:  23
  • SCI:  60
  • TAC:  34
  • SPECIAL:  Ignores +/- SCI from Events
     

 

Ghemor-class Cardassian Intel Flight-Deck Cruiser [T6]

Flight-Deck Cruisers offer a unique blend between defensive capabilities and utility, while deploying strike craft to both assist in combat and distract their enemies, allowing them to fill the role of being forward command stations. The namesake of this vessel - Tekeny Ghemor - was instrumental in laying the groundwork for the reformation of Cardassia and the eventual reinstatement of the Detapa Council.

This starship features a Commander Engineering/Intelligence specialist bridge officer seat and an Ensign Universal/Intelligence specialist bridge officer seat.

Ship Details:

  • Tier: 6
  • Faction: Any
  • Rank Required: Level 50
  • Hull Strength: 1.35 (40,500 at Level 40, 46,575 at Level 50, 54,000 at Level 60)
  • Shield Modifier: 1.1
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Intel, 1 Lieutenant Science, 1 Ensign Universal/Intel
  • Console Modifications: 3 Tactical, 5 Engineering, 3 Science
  • Base Turn Rate: 8.5
  • Impulse Modifier: 0.16
  • Inertia: 30
  • +10 to Weapon Power, +5 to Shield Power, and +5 to Engine Power
  • Console - Universal - Cardassian Mobile Torpedo Platform
  • 1 Hangar Bay - Loaded with Cardassian Yukuwa Fighters
  • "Gather Intel" Ship Mechanic
  • Cruiser Command Array
    • Command - Shield Frequency Modulation
    • Command - Attract Fire
  • Starship Mastery Package (Flight-Deck Cruiser)
    • Absorptive Plating (+Kinetic and Physical Damage Resistance)
    • Rapid Repairs (+Regeneration)
    • Quick Deployment (+Hangar Launch Recharge)
    • Enhanced Plating (+Energy and Radiation Damage Resistance)
    • Calm Before the Storm (Starship Trait)
       

Console – Universal – Cardassian Mobile Torpedo Platform

The equipped starship is capable of deploying a durable mobile weapon platform. This platform is bristling with torpedo ports and will frequently unleash a constant withering barrage of photon torpedoes to your target and nearby enemies. This platform will frequently bombard your target with Photon Torpedo Spread barrages.

This console also provides a passive bonus to Engineering Readiness and a scaling bonus to Shield Power that increases as that subsystem's power system is decreased.

This console mod can be equipped on any starship. You may only equip a single one of these consoles.

Starship Trait – Calm Before the Storm

While this starship trait is slotted you will gain a stack of Calm every few seconds while in combat. Each stack of Calm grants a small amount of damage resistance. Exiting combat will clear all stacks of Calm. Once you have 10 stacks, all stacks of Calm are cleared and you gain the Storm buff. While under the effects of Storm, you will gain a buff to Bridge Officer Ability Recharge Speed and Weapon Firing Cycle Haste.

Hangar Pets – Cardassian Yukuwa Frigates

The Ghemor-class comes equipped with one wing of Cardassian Yukuwa Frigates, as detailed above.

Admiralty Stats:

  • ENG:  66
  • SCI:  22
  • TAC:  29
  • SPECIAL:  Ignores +/- ENG from Events
     

Detapa-class Cardassian Intel Escort [T6]

Of course, even a cautious approach needs forward scouts, and the Detapa-class Intel Escorts are the perfect blend of reconnaissance vessel and forward strike crew. These nimble vessels bear the honor of being named after the reinstated civilian government of the recently-reformed Cardassian Union.

This starship features a Commander Tactical/Intelligence specialist bridge officer seat and an Ensign Universal/Intelligence specialist bridge officer seat.

Ship Details:

  • Tier: 6
  • Faction: Any
  • Rank Required: Level 50
  • Hull Strength: 1.15 (34,500 at Level 40, 39,675 at Level 50, 46,000 at Level 60)
  • Shield Modifier: 1.0
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical/Intel, 1 Lieutenant Commander Engineering, 1 Lieutenant Science, 1 Ensign Universal/Intel
  • Console Modifications: 5 Tactical, 4 Engineering, 2 Science
  • Base Turn Rate: 16
  • Impulse Modifier: 0.18
  • Inertia: 65
  • +15 to Weapon Power and +5 to Shield Power
  • Console - Universal - Spiral Wave Blast Module
  • Experimental Weapon Slot
  • "Gather Intel" Ship Mechanic
  • Starship Mastery Package (Escort)
    • Precise Weapon Systems (+Accuracy)
    • Tactical Maneuvering (+Defense)
    • Enhanced Weapon Systems (+Weapon Damage)
    • Devastating Weaponry (+Critical Chance)
    • Preparedness (Starship Trait)
       

Console – Universal – Spiral Wave Blast Module

This console utilizes unique Cardassian weapons technology to emit a massive burst of deadly "spiral-wave" disruptor energy in a wide arc in front of the vessel. Enemies caught in the blast wave will suffer heavy Disruptor damage and have their damage resistance reduced significantly.

This console also provides a passive bonus to Tactical Readiness and a scaling bonus to Engine Power that increases as that subsystem's power system is decreased.

This console mod can be equipped on any starship. You may only equip a single one of these consoles.

Starship Trait – Preparedness

While this starship trait is slotted, you gain a random buff when you enter combat, for the duration of combat. The possible buffs are:

  • Remodulated Weaponry: You gain a large boost to your Shield Penetration skill for the duration of combat.
  • Primed Weaponry: You gain a large boost to your Hull Penetration skill for the duration of combat.
  • Defensive Strategy: You gain a large boost to your Hull Plating skill for the duration of combat.
  • Ready for Anything: You gain a large boost to Engineering Readiness, Science Readiness and Tactical Readiness skills for the duration of combat.

Admiralty Stats:

  • ENG:  16
  • SCI:  45
  • TAC:  56
  • SPECIAL:  Ignores +/- TAC from Events

 

NOTE: The above stats for all ships are subject to change.

ARC SOURCE POST

QuePan i avoided the pack but did pick up the smaller pack , well worth the cost at 2000 for one tier 6 ship and some jemhada...
CAP T. Kirk They are nice looking ships tbh
Feng.J.Sylvia I got the Gamma Vanguard pack hoping the included ships would have some decent traits, but based on this reveal, that is...

STO: LEVEL CAP INCREASE

QuePan posted Apr 17, 18

ARC BLOG POST

Upon the release of our next expansion, Victory is Life, all characters will find themselves capable of earning levels beyond the current cap of 60. Starting immediately, any and all Experience earned will start players on the path toward the new maximum level cap of 65.

It has been almost four years since the last time we raised the Level Cap in Star Trek Online, which coincided with our second expansion, Delta Rising, in October of 2014. Since then, the game has expanded and grown by leaps and bounds, adding hundreds of hours of gameplay and a huge number of new story-driven missions, queues, battlezones, starships, costumes, and much, much more. The game is continuing to grow, continuing to expand, and continuing the story of the franchise that we all know and love. And this time, that is what the Level Cap Increase is primarily meant to reflect.

New Experiences

In addition to raising your level, Victory is Life will also raise the cap on Item Marks! Players will now be able to progress their equipment to Mk XV (15) by using Upgrade Tech, and investing in them via the Item Upgrade System. The Technology Points requirements increase at a linear rate beyond 14, and any points already present on an existing item will not be lost and can immediately be utilized to facilitate that item’s progression to 15.

Equipment of Mk XV will require at least Level 60 to be worn. Players already at the current level cap may begin enhancing their gear immediately when the expansion goes live.

Old Experiences

Savvy players may have already noticed that the Experience required to progress from 59 to 60 is currently far less than the Experience required to earn each Specialization Point once you have reached 60. This may cause concerns about how each level will scale past 60…

Fear not! We’ve got you covered!

While the requirements for each level past 60 are greater than those below, the difference is far smaller than the existing Specialization Point requirements, as shown here:

Lvl

Experience Required Per Level

Cumulative Experience Required

55

12500

75000

56

12500

87500

57

12500

100000

58

12500

112500

59

12500

125000

60

12500

137500

61

17500

155000

62

17500

172500

63

17500

190000

64

17500

207500

65

17500

225000

Spec

159100

296600

 

As you can see, the amount of Experience required per Specialization Point is actually remaining exactly the same, despite us having given you five more levels to attain!

Any existing Specialization XP you have earned above level 60 – progression you currently have earned toward a Specialization Point – will be immediately converted to a free specialization point for your account. This means that anyone who's earned any XP beyond 60 will earn a specialization point right at the start.

Time to Progress

Progression through the existing levels in Star Trek Online is primarily accomplished by completing story missions, as laid out in your Captain’s Journal. It has become an expectation of our progression that completing one of these story missions will generally reward you with at least half of a level (generally more), making them almost always the most efficient means of earning Experience and leveling up.

We don’t intend to upset this expectation with Victory is Life. Each of the new Story Missions being released with this Expansion will grant all Captains more than half a level each (and even more if you’re using an XP Bonus Pool!), meaning that you will be well on your way to the new cap without needing to invest much outside of the central plot as it unfurls before you in the Gamma Quadrant.

Rewards

Each level past 60 will grant additional rewards to each Captain that achieves them, as seen in the following chart:

Lvl

Reward

Description

61

Tier 5 Ship Token and Tier 5 Ship Upgrade Token

Claim a free Tier 5 Starship from any Starship Acquisition vendor, then apply a token to upgrade it to Tier 5-U (T5U ships have additional passive traits, and hull capacity scaling, past level 50)

62

Specialization Qualification Manual

Used to add a Specialization of your choice to one Bridge Officer. Choose one from the following: Intel, Command, Pilot, TempOp, Miracle Worker

63

NEW! Captain Ability

Each Profession (Eng, Sci, Tac) will gain access to Rank I of an all-new Ability for use during Space Combat!
* More details coming soon!

64

Elite Gamma Quadrant Duty Officers

Multiple high-quality Duty Officers, direct from the Gamma Quadrant. Fill your roster with members of the alien species seen on-screen in episodes of ST:DS9.

65

Epic Admiralty Ship: C.U.V. Tain

The ship of Elim Garak himself can be called to aid you on Admiralty Assignments. Let's just say you'll have earned a favor or two by the time you've reached this level.

 

In addition to the above rewards, earning each level beyond 60 will also grant one Captain Specialization Point.

What’s Missing?

In light of all the things that a level cap increase can be to an online game, we feel it’s important to list out a few things that will not be included with Victory is Life, so that proper expectations can be set.

  1. No New Ranks

Captains (or Admirals, or Generals, etc.) have progressed quite far in their careers already. We didn’t feel as though an increase of five levels was sufficient to warrant the inclusion of any further Ranks to signify this career improvement.

  1. No New Ship Tier

This has been a common question asked in our communities ever since the Level Cap Increase was first announced. As of now, we have no intention of extending the ship ranks available in Star Trek Online beyond the current Tier 6 offerings. Additional ships will always be a fact of life as this game continues growing and expanding, but we’re not currently planning any upward expansion in this regard.

  1. No Price Tag!

As with all Content that has been released for Star Trek Online, there will be no purchase necessary to advance beyond level 60. In fact, all of the story missions contained within the Victory is Life expansion will be free to all players!

(Those looking to enhance their gameplay through the purchase of additional ships, costumes, and more should stay tuned for other upcoming announcements!)

.http://www.arcgames.com/en/games/star-trek-online/news/detail/10852704-the-elachi-return-to-threaten-the-galaxy%21

Attention Captains, the Elachi are pouring into the Alpha Quadrant from previously undiscovered Iconian space gates in order to abduct helpless people! With what the Elachi have been doing with their captives, we need every Captain at the ready to help stop their forces.

For a limited time only, the Elachi Alert queued event will return to Star Trek Online. From Thursday, March 29th at 8AM PT til Monday, April 2nd at 10AM PT, close these doors to subspace and receive bonus mark rewards.

A joint fleet has gathered here to stop them. The fleet consists of science ships that have disabled their weaponry in order to divert all available resources to disabling the gate. We’ll need to protect them from the Elachi until they finish their work. Remember that the science vessels efficiency will drop as they lose crew members to the Elachi. Defend the joint fleet from the Elachi in order to ensure their success. Be careful of Elachi harvesters who'll abduct everyone who can disable the space gate.

The Elachi Alert queue will offer a 50% bonus to mark rewards during this event!

http://www.arcgames.com/en/games/star-trek-online/news/detail/10831004-3d-print-your-ship-available-today%21

Do you have a favorite ship in Star Trek Online? The one that’s always carried you through, no matter how tough the fight? The one that you’ve lovingly built and rebuilt again and again, chasing that perfect set up, and just the right colors? The ship that you proudly call your home among the stars? We’re happy to announce that, starting today, Captains all over the world can begin the process of bringing that ship to life. You’ll be able to order a 3D printed, high quality collectible of your ship to keep with you at work, at home, or wherever you want to see the ship you love.

  

Here’s how it works: Ready the starship you want printed, and head to the ship tailor. You’ll find a brand new button that reads, “3D Print This Ship.” Clicking on this will bring you to the option to learn more about this process, or to print this ship. Once you’ve chosen to print the ship, it’ll upload directly to our partner, Mixed Dimensions. You’ll be able to pick from three different options:

  • Collectible Version
    • Base Price: $350
    • Captains can commission one of the company’s master artists to hand-paint a premium, full-colored resin model of their starship, which includes detailed shading. Exceptional artistry and focus is placed on each individual ship.
  • Single Color Version
    • Base Price: $225
    • Captains can order a 3D-printed model of their starship, painted in either gold, silver, bronze or black. The model is polished, finished and ready for display.
  • Primer Version
    • Base price: $200
    • Model painters and hobbyists can order a primed model of their favorite starship, coated in a base layer of primer and ready to be painted.

 

*Please note that costs for all three options may vary according to ship size and customizations. A stand will be included with every order and all ships will be delivered in customized packaging.

To celebrate the launch of Star Trek Online’s starship collectibles, Mixed Dimensions will offer introductory pricing for a limited time. Please visit http://www.gameprint.net/startrek for additional details.

Interested in more information on the process? We’ll be holding an AMA on our Official Forums and the Star Trek Online subreddit to answer your questions on Friday, March 16th at 10am PT.

Since every customized starship is individually crafted and hand-painted, these ships will only be created in batches of 100 units at a time. When players place their order with Mixed Dimensions, they will be notified of the estimated time it will take to create and deliver their starship. In addition, captains will also receive photo updates of their ships in real time, notifying them when their collectibles have been printed and painted.

For those who don’t have access to the PC version of Star Trek Online, Mixed Dimensions will be offering completed models, replicating 20 of the game’s most popular starships. These hand-painted starship collectibles will be available soon.

There is a small selection of ships that will not be offered as 3D Prints. Those ships are:

  • Crossfield-class Science Vanguard
  • Walker-class Light Exploration Cruiser
  • Sarcophagus Dreadnought Carrier
  • Vesta-class Multi-Mission Surveillance Explorer
  • Herald Baltim Raider
  • Herald Quas Flight Deck Cruiser
  • Herald Vonph Dreadnought Carrier
  • Na'kuhl Acheros Battlecruiser
  • Na'kuhl Daemosh Science Vessel
  • Na'kuhl Tadaari Raider
  • Sphere Builder Arehbes Destroyer
  • Sphere Builder Denuos Dreadnought Carrier
  • Sphere Builder Edoulg Science Vessel
  • Tholian Tarantula Dreadnought Cruiser
  • Son'a Collector Science Dreadnought
  • Jupiter-class Carrier
  • Delta-class Shuttle

 

In addition, the following starship parts are not available to print:
 
  • Risian Luxury Cruiser
    • Atrium: Forest, Islands
  • Starfleet Multi-Mission Science Vessels
    • Saucer: Vesta
    • Hull: Vesta, Rademaker, Brigid
    • Nacelles: Vesta
    • Stanchions: Vesta
  • Starfleet Research Science Vessels
    • Saucer: Horizon

 

With our huge selection of ships and the complex export process involved, players may find that printing is disabled for other ships.  If you are unable to print a ship that is not on the above list, please let us know on our official forums. That maybe a technical issue we can resolve in the future. Please also note: Captains who use Lighting 1.0 will not be able to 3D print a ship at this time. If you are able to switch to 2.0 long enough to export the ship, you will still be able to.

Shipping is available in most of North America, Europe, Australia and several other territories. For a list of countries where shipping is unavailable due to international restrictions, please visit the FAQ section of the Mixed Dimensions website. In addition, customers who place orders outside of the United States may be responsible for taxes and/or dues required by law within their territory.

We can’t wait for you all to get the chance to own a high quality collectible of the ships that have carried you through eight years of Star Trek Online. We’ll see you in game.

PLEASE NOTE THAT THE MATERIALS USED FOR MANUFACTURING THE 3D MODELS MAKE THE 3D MODELS SUITABLE ONLY FOR DECORATIVE PURPOSES AND THEY ARE NOT SUITED FOR ANY OTHER PURPOSE. THE 3D MODELS ARE NOT SUITED TO BE USED AS TOYS, OR TO BE GIVEN TO CHILDREN. THE 3D MODELS SHOULD NOT COME IN CONTACT WITH ELECTRICITY OR FOOD OR LIQUIDS AND SHOULD BE KEPT AWAY FROM HEAT.

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